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    <loc>https://www.nostroviacorp.com/blog/2021/7/26/jonk-inc-release</loc>
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      <image:title>Dev Blog - Jonk, Inc Release - Make it stand out</image:title>
      <image:caption>Introducing “the kid”, “the steve jobs unit” and “gamer girl”.</image:caption>
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      <image:title>Dev Blog - Jonk, Inc Release - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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    <loc>https://www.nostroviacorp.com/blog/2021/7/4/jonk-inc-open-beta</loc>
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    <lastmod>2021-07-04</lastmod>
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      <image:title>Dev Blog - Jonk, Inc Open Beta - Apple</image:title>
      <image:caption>Get it on Apple</image:caption>
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      <image:title>Dev Blog - Jonk, Inc Open Beta - Google Play</image:title>
      <image:caption>Get it on Google Play</image:caption>
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    <image:image>
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      <image:title>Dev Blog - Jonk, Inc Open Beta - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
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      <image:title>Dev Blog - Jonk, Inc Open Beta - Make it stand out</image:title>
      <image:caption>Optimized all cars for mobile.</image:caption>
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      <image:title>Dev Blog - Jonk, Inc Open Beta</image:title>
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      <image:title>Dev Blog - Jonk, Inc Open Beta</image:title>
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      <image:title>Dev Blog - Jonk, Inc Open Beta</image:title>
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      <image:title>Dev Blog - Jonk, Inc Open Beta</image:title>
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      <image:title>Dev Blog - Jonk, Inc Open Beta</image:title>
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      <image:title>Dev Blog - Jonk, Inc Open Beta</image:title>
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      <image:title>Dev Blog - Jonk, Inc Open Beta</image:title>
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      <image:title>Dev Blog - Jonk, Inc Open Beta</image:title>
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      <image:title>Dev Blog - Jonk, Inc Open Beta - Make it stand out</image:title>
      <image:caption>Trello board leading up tp open beta release</image:caption>
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      <image:title>Dev Blog - Jonk, Inc Open Beta - Make it stand out</image:title>
      <image:caption>Reduced batches from 100+ down to 18</image:caption>
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      <image:title>Dev Blog - Jonk, Inc Open Beta - Make it stand out</image:title>
      <image:caption>This fix was done before open beta. Optimized the customer mesh from 25+ shaders running per customer down to 1. The advanced people 2.0 asset I am using to generate random characters has horrible mobile performance. Exporting the random character and doing some hand edits let me optimize for mobile.</image:caption>
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    <loc>https://www.nostroviacorp.com/blog/2021/3/7/jonk-inc</loc>
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    <lastmod>2021-03-08</lastmod>
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      <image:title>Dev Blog - Jonk, Inc</image:title>
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      <image:title>Dev Blog - Jonk, Inc</image:title>
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      <image:title>Dev Blog - Jonk, Inc</image:title>
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      <image:title>Dev Blog - Jonk, Inc</image:title>
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      <image:title>Dev Blog - Jonk, Inc</image:title>
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      <image:title>Dev Blog - Jonk, Inc</image:title>
      <image:caption>View of the junkyard</image:caption>
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      <image:title>Dev Blog - Jonk, Inc</image:title>
      <image:caption>New vehicle assets were put in today</image:caption>
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      <image:title>Dev Blog - Jonk, Inc</image:title>
      <image:caption>This is The Marketplace where you find junk vehicles. There are alot of upgrades that enhance searching and help automate buying cars.</image:caption>
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    <image:image>
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      <image:title>Dev Blog - Jonk, Inc</image:title>
      <image:caption>Customer checkout</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5abac53770e80264efac168d/1615141160549-NTJS6B334WB6FLKKSETR/2021-03-07+13_16_53-Jonk+-+main+-+Android+-+Unity+2020.2.3f1+Personal+_DX11_.png</image:loc>
      <image:title>Dev Blog - Jonk, Inc</image:title>
      <image:caption>Pick parts out of individual vehicles to sell for a premium in a parts department you can unlock and upgrade.</image:caption>
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    <image:image>
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      <image:title>Dev Blog - Jonk, Inc</image:title>
      <image:caption>Daily rewards</image:caption>
    </image:image>
    <image:image>
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      <image:title>Dev Blog - Jonk, Inc</image:title>
      <image:caption>Quests</image:caption>
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    <image:image>
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      <image:title>Dev Blog - Jonk, Inc</image:title>
      <image:caption>Management overview screen. The purple icon in the boxes are “Jonk cards” that give you automation perks.</image:caption>
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      <image:title>Dev Blog - Jonk, Inc</image:title>
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      <image:title>Dev Blog - Jonk, Inc</image:title>
      <image:caption>The architecture I created for the game. I have changed only one thing over the course of development and it’s the config.json file. I instead created blueprint factories. The entire game config is created in code and the entire config is abstracted using interfaces. There is an IOC container config for each stage which defines what blueprint versions to pull in. Eventually I will probably move towards a custom GUI editor using ODIN. The game config built at runtime using blueprint factories straight in c# code has been good enough to get me this far.</image:caption>
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      <image:title>Dev Blog - Jonk, Inc</image:title>
      <image:caption>There’s a network for each area. Road, Junkyard and the forklifts have have their own as well. Each blue line is a spline path generated from a found route in the network (yea I know it looks like I doodled the lines, but they actually are rendered in the game for debugging).</image:caption>
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      <image:title>Dev Blog - Jonk, Inc</image:title>
      <image:caption>NodeCanvas behavior tree for a customer. I still have no idea what I am really doing. This was a really early implementation of a BT.</image:caption>
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    <loc>https://www.nostroviacorp.com/blog/2021/1/13/hurricane-outbreak-in-2020</loc>
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    <lastmod>2021-01-13</lastmod>
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      <image:title>Dev Blog - Hurricane Outbreak in 2020</image:title>
      <image:caption>Profiler after optimization. I split up the code into 4 threads. 1. HurricanePathFinder - This thread does a simulation by stepping the hurricane into the future n times to determine it’s future path. I tried several ways to do this but this was the only reliable way to really predict the path. The player can change the hurricane speed with abilities and the hurricane can speed up or slow down over land with abilities so it was basically impossible to do it any other way. The hurricane path data is used by AreaWorker and CityWarnWorker to reduce the dataset down. 2. AreaWorker - This thread uses the simulated hurricane path and determines which countries/provinces/states the path is overlapping and generates an active area list to be used by CityWarnWorker. 3. CityWarnWorker - This thread takes the active areas and a list of cities is generated that over lap the simulated path of the hurricane. This creates a new reduced list of cities used by ActiveAreaWorker. 4. ActiveAreaWorker - This thread takes all the processing the threads above have done and runs the entire damage simulation on the active cities. Warned cities do preparation simulations depending on a lot of factors like GDP and the strength of the hurricane that is inbound.</image:caption>
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      <image:title>Dev Blog - Hurricane Outbreak in 2020</image:title>
      <image:caption>The generated hurricane path polygon that’s used for intersecting with area quads. Only cities intersecting within the quad and then within the hurricane path are marked to be simulated with damage. The simulation continues to run on cities as long as there is damage applied. The hurricane can leave the area and there’s still flood damage occurring.</image:caption>
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      <image:title>Dev Blog - Hurricane Outbreak in 2020</image:title>
      <image:caption>Profiler before optimization.</image:caption>
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      <image:title>Dev Blog - Hurricane Outbreak in 2020</image:title>
      <image:caption>The expanded map with all the countries/provinces with a quad. In the original version of Hurricane Outbreak I used one separate thread to loop through all the cities on the map (12,000+) to do damage calculations. That thread was a total hog, but still ran smooth because it wasn’t on the main thread.</image:caption>
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      <image:title>Dev Blog - Hurricane Outbreak in 2020</image:title>
      <image:caption>Total revenue a month later</image:caption>
    </image:image>
    <image:image>
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      <image:title>Dev Blog - Hurricane Outbreak in 2020</image:title>
      <image:caption>lifetime users of Hurricane Outbreak on Google Play a couple days after GayStillPlays video hit.</image:caption>
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  </url>
  <url>
    <loc>https://www.nostroviacorp.com/blog/2018/3/27/2-month-update</loc>
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    <lastmod>2018-03-28</lastmod>
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      <image:title>Dev Blog - 3 Month Update</image:title>
      <image:caption>Google Play Stats for Hurricane Outbreak</image:caption>
    </image:image>
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  <url>
    <loc>https://www.nostroviacorp.com/blog/category/Game</loc>
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  <url>
    <loc>https://www.nostroviacorp.com/blog/category/Idle+Game</loc>
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  <url>
    <loc>https://www.nostroviacorp.com/blog/category/Mobile</loc>
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    <loc>https://www.nostroviacorp.com/hurricane-outbreak</loc>
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    <lastmod>2021-08-27</lastmod>
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      <image:title>Hurricane Outbreak</image:title>
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      <image:title>Hurricane Outbreak</image:title>
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      <image:title>Hurricane Outbreak</image:title>
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      <image:title>Hurricane Outbreak</image:title>
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      <image:title>Hurricane Outbreak</image:title>
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    <image:image>
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      <image:title>Hurricane Outbreak</image:title>
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      <image:title>Home</image:title>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5abac53770e80264efac168d/1627252782552-IB27RA3W315HXHJH554P/vlcsnap-2021-07-19-15h38m58s261.png</image:loc>
      <image:title>Jonk, Inc</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5abac53770e80264efac168d/1627253074180-GZRXJWFDIP64WJRSLF8S/vlcsnap-2021-07-19-15h36m44s042.png</image:loc>
      <image:title>Jonk, Inc</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5abac53770e80264efac168d/1627253073684-TC79RY3L5BRXER7IF18I/vlcsnap-2021-07-19-15h36m58s606.png</image:loc>
      <image:title>Jonk, Inc</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5abac53770e80264efac168d/1627253076772-36IAR9J0IB4O271V2LV2/vlcsnap-2021-07-19-15h37m00s687.png</image:loc>
      <image:title>Jonk, Inc</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5abac53770e80264efac168d/1627253077476-IPY9CUBDVLU0YC2D7FRB/vlcsnap-2021-07-19-15h37m13s794.png</image:loc>
      <image:title>Jonk, Inc</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5abac53770e80264efac168d/1627253079836-4IF8P2LGVUW6F0FXNBCN/vlcsnap-2021-07-19-15h38m18s417.png</image:loc>
      <image:title>Jonk, Inc</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5abac53770e80264efac168d/1627253080678-4Y201DD62N3WFO6L54A2/vlcsnap-2021-07-19-15h39m04s311.png</image:loc>
      <image:title>Jonk, Inc</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5abac53770e80264efac168d/1627253082448-KJ5MJRSS9CHUPFWLJZYJ/vlcsnap-2021-07-19-15h39m10s528.png</image:loc>
      <image:title>Jonk, Inc</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5abac53770e80264efac168d/1627252879013-DXOUR9DJ1RP18DAGPUJC/vlcsnap-2021-07-19-15h51m25s649.png</image:loc>
      <image:title>Jonk, Inc</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5abac53770e80264efac168d/1627252624420-PZQGKX3OV7J9T2IMEI1J/2021-07-03+21_15_11-Jonk+-+stage2+-+Android+-+Unity+2020.3.10f1_+_DX11_.png</image:loc>
      <image:title>Jonk, Inc</image:title>
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  <url>
    <loc>https://www.nostroviacorp.com/jonk-inc-privacy-policy</loc>
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  <url>
    <loc>https://www.nostroviacorp.com/tom</loc>
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    <priority>0.75</priority>
    <lastmod>2024-08-13</lastmod>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5abac53770e80264efac168d/487353c0-13cf-4914-bf3e-f4c7b3aa9642/muskytom.jpg</image:loc>
      <image:title>Tom Memorial - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
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    <loc>https://www.nostroviacorp.com/mvp</loc>
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      <image:title>Nostrovia Startup Services - Make it stand out</image:title>
      <image:caption>Clerk provides a comprehensive user authentication and management solution, essential for startups looking to implement secure login systems with ease. With features like pre-built components, custom domains, and multi-factor authentication (MFA), Clerk simplifies the process of integrating user sign-up, login, and profile management into applications. Its free plan supports up to 10,000 monthly active users (MAUs), making it ideal for small startups, and the Pro plan at $25/month, with additional MAUs billed at $0.02 each, allows for predictable scaling as the user base grows. The service also includes advanced features like user impersonation and audit logs in higher tiers, which are crucial for compliance as startups mature. Clerk’s ease of integration, scalability, and security features justify its cost for startups needing user management without the complexity of building it in-house.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5abac53770e80264efac168d/1745325654658-UI7OPZTY8I7NRBA4MO4B/vercel.png</image:loc>
      <image:title>Nostrovia Startup Services - Make it stand out</image:title>
      <image:caption>Its Pro plan, starting at $20/month, offers a great balance between performance and affordability, providing unlimited serverless function executions and custom domain support. The cost is justified by the time saved in development, the platform’s ability to handle traffic spikes without additional infrastructure management, and its robust security features, which are vital for protecting user data as the business scales. With Vercel, startups can focus on building their core product while relying on an infrastructure that grows with them at a predictable and scalable cost.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5abac53770e80264efac168d/1745325650654-A9JP1CTQ0DJ944LO1UMP/supabase.png</image:loc>
      <image:title>Nostrovia Startup Services - Make it stand out</image:title>
      <image:caption>Supabase is a powerful, open-source backend as a service (BaaS) tailored for startups that need a scalable, flexible, and affordable database solution. It provides a complete Postgres database with real-time capabilities, authentication, storage, and auto-generated APIs, allowing startups to focus on product development rather than backend infrastructure. Its free tier, with 500MB database storage and 50,000 monthly active users, is perfect for early-stage startups, while the Pro plan at $25/month offers significant value, including 100GB storage and 250GB bandwidth. The pricing is transparent and usage-based, allowing startups to scale without worrying about hidden costs. Supabase simplifies backend management, making it ideal for rapid product iteration and growth, while the ability to upgrade or add features ensures it remains cost-effective as the business expands.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5abac53770e80264efac168d/1745325641868-ADP58AUQBSFTPAR1V7HT/mux.png</image:loc>
      <image:title>Nostrovia Startup Services - Make it stand out</image:title>
      <image:caption>Mux is the go-to video hosting and streaming platform for startups that require high-quality video services. Whether it's video streaming, encoding, or storage, Mux’s pay-as-you-go pricing ensures that startups only pay for what they use, keeping costs under control during the initial phases. For example, Mux charges $0.01 per minute of video streamed and $0.015 per minute of video encoded, making it affordable for startups looking to deliver video content at scale. Its robust API simplifies the process of integrating video into applications, which is invaluable for startups building video-driven platforms. The platform is highly reliable, scalable, and designed to handle video demands as the business grows, with costs scaling based on usage. This makes Mux a smart choice for startups looking to offer video services without the overhead of managing video infrastructure.</image:caption>
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